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Descripción del Proyecto

antioch is a Web application for building scalable, interactive virtual worlds. Begun as a MOO-like system for building virtual worlds, the goal was to take the LambdaMOO approach to creating online worlds, and update it in hopes of attracting new players to an old idea. Like many MOO clones before it, antioch uses Python as its internal scripting language. This provides a powerful environment for game authors, while a flexible object model allows for creation of complex in-game objects.

System Requirements

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2005-10-18 01:35 Back to release list
0.9

El juego / marco mundial es esencialmente completa, pero la documentación todavía queda mucho por escribir. Hay una gran cantidad de material muy funcional para jugar, y nada que no sea aplicado en general, sin embargo, se puede escribir como en el código verbal juego.
Tags: Initial freshmeat announcement
The game/world framework is essentially complete, but much documentation still needs to be written. There's a lot of very functional material to play with, and anything that's not implemented yet can generally be written as in-game verb code.

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