The English prompt to change a stat at level 10 uses the same character, 'a', for all the stats. The patch below, computed by git diff, to player-status.c changes that to use 'a' through 'f'.
diff --git a/src/player-status.c b/src/player-status.c
index 98546354..db82470d 100644
--- a/src/player-status.c
+++ b/src/player-status.c
@@ -4456,15 +4456,15 @@ void check_experience(void)
cnv_stat(p_ptr->stat_max[0], tmp);
prt(format(_(" a) 腕力 (現在値 %s)", " a) Str (cur %s)"), tmp), 2, 14);
cnv_stat(p_ptr->stat_max[1], tmp);
- prt(format(_(" b) 知能 (現在値 %s)", " a) Int (cur %s)"), tmp), 3, 14);
+ prt(format(_(" b) 知能 (現在値 %s)", " b) Int (cur %s)"), tmp), 3, 14);
cnv_stat(p_ptr->stat_max[2], tmp);
- prt(format(_(" c) 賢さ (現在値 %s)", " a) Wis (cur %s)"), tmp), 4, 14);
+ prt(format(_(" c) 賢さ (現在値 %s)", " c) Wis (cur %s)"), tmp), 4, 14);
cnv_stat(p_ptr->stat_max[3], tmp);
- prt(format(_(" d) 器用 (現在値 %s)", " a) Dex (cur %s)"), tmp), 5, 14);
+ prt(format(_(" d) 器用 (現在値 %s)", " d) Dex (cur %s)"), tmp), 5, 14);
cnv_stat(p_ptr->stat_max[4], tmp);
- prt(format(_(" e) 耐久 (現在値 %s)", " a) Con (cur %s)"), tmp), 6, 14);
+ prt(format(_(" e) 耐久 (現在値 %s)", " e) Con (cur %s)"), tmp), 6, 14);
cnv_stat(p_ptr->stat_max[5], tmp);
- prt(format(_(" f) 魅力 (現在値 %s)", " a) Chr (cur %s)"), tmp), 7, 14);
+ prt(format(_(" f) 魅力 (現在値 %s)", " f) Chr (cur %s)"), tmp), 7, 14);
prt("", 8, 14);
prt(_(" どの能力値を上げますか?", " Which stat do you want to raise?"), 1, 14);
The English prompt to change a stat at level 10 uses the same character, 'a', for all the stats. The patch below, computed by git diff, to player-status.c changes that to use 'a' through 'f'.