Can you make MIDItrail 64-bit? (2013-08-22 05:12 by Gingeas #70059)
I am a member of the Black MIDI team on YouTube and we make massive MIDI files to play. Howver, even if we use the 4GB patch on MIDItrail, bigger MIDIs cannot play. We request that you make MIDItrail 64-bit so that we can utilize all our RAM in playing MIDIs. Thank you!
Another issue: when we play large MIdis, the notes do not show up. Why is this? Can this be corrected? Some people have this problem whereas others do not.
RE: Can you make MIDItrail 64-bit? (2013-08-26 00:54 by yknk #70080)
> I am a member of the Black MIDI team on YouTube and we make massive MIDI files
> to play. Howver, even if we use the 4GB patch on MIDItrail, bigger MIDIs cannot
> play. We request that you make MIDItrail 64-bit so that we can utilize all our
> RAM in playing MIDIs. Thank you!
It is a interesting challenge.
I am going to try making 64bit version.
> Another issue: when we play large MIdis, the notes do not show up. Why is this?
> Can this be corrected? Some people have this problem whereas others do not.
Probably it depends on capabilities of your graphic card.
A graphic card has some limit value in the process of drawing polygons.
For example, there is a limit on the number of polygons that can be drawn in a single operation.
MIDITrail renders ALL NOTEs every time.
Therefore, if the MIDI file has a large number of notes, it may exceed the limits of the graphic card.
You can check the capabilities of graphic cards by following tool.
MIDITrail consumes primitives and vertex indexes for 1 note in following rate.
Piano Roll 2D/3D
number of primitive: 12/note
number of vertex index: 36/note
Piano Roll Rain
number of primitive: 2/note
number of vertex index: 6/note
And you have to check memory size of your graphic card.
MIDITrail consumes memory for 1 note in following rate.
Piano Roll 2D/3D
memory: 816 bytes/note
Piano Roll Rain
memory: 136 bytes/note