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Descripción del Proyecto

Unity is a user-friendly development environment for designing and programming 3D games and a 3D game engine. Scripting is done using JavaScript, C#, or Boo via an embedded Mono run time. The resulting games can be deployed as stand-alone Mac OS X or Windows applications, Web plug-ins, or as Dashboard widgets. Unity is the tool that was used by Unity Technologies to create their game Gooball, which is available from Ambrosia Software.

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2008-07-25 18:09 Back to release list
2.1

Características relacionadas con MMO se han añadido, como transmisión de paquetes de activos y múltiples terrenos stitchable para la transmisión en grandes mundos a la carta. Una animación de procedimiento y manipulación de la API se ha añadido. Sombras dinámicas y proyectores ahora también afectan a los terrenos. Per-se llevaron a cabo sustituciones de sombreado de la cámara. El editor tiene ahora completa deshacer y rehacer. Completamente las ventanas del editor personalizado ahora pueden ser creados. Un API de secuencias de comandos se ha añadido al gancho en el gaseoducto de importación de la Unidad de activos. Diversas mejoras en el rendimiento, mejoras de características de menor importancia, y correcciones de errores también se han añadido.
Tags: Major feature enhancements
MMO related features were added, such as streaming asset bundles and multiple stitchable terrains for streaming in large worlds on-demand. A procedural animation and rigging API was added. Dynamic shadows and projectors now also affect terrains. Per-camera shader replacements were implemented. The editor now has complete undo and redo. Completely custom editor windows can now be created. A scripting API has been added to hook into Unity's asset import pipeline. Various performance improvements, minor feature enhancements, and bugfixes have also been added.

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