The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderer.
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Esta versión contiene una gran cantidad de correcciones de errores y correcciones, como las mejoras en el entorno gráfico, lo que hace lightmap y la carga de DMF, y mapa de teclado en Linux.
This version contains a lot of bugfixes and corrections, like improvements in the GUI environment, lightmap rendering and DMF loading, and keyboard mapping under Linux.