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Descripción del Proyecto

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderer.

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System requirement is not defined
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2009-10-01 00:21 Back to release list
1.6

Esta versión incluye nuevas características como la nueva malla y cargadores de imagen (. PLY malla Cargadores. RGB. RGBA,. SGI,. INT, y. Texturas INTA), las propiedades del material nuevo ColorMask, mipmap LOD, función de prueba de la profundidad, AlphaToCoverage, Anti-Aliasing selectiva, el nuevo dispositivo de consola y la posibilidad de crear diferentes dispositivos de la misma biblioteca, un OverrideMaterial para cambiar las propiedades del material a nivel mundial, un nuevo sistema de ficheros con una integración más estrecha de los tipos de archivo diferentes (ZIP, TAR, etc), y un software mejorado motor de renderizado.
This release includes new features such as new mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures), new material properties ColorMask, Mipmap LOD, depth test function, AlphaToCoverage, selective Anti-Aliasing, new console device and the possibility to create different devices from the same library, an OverrideMaterial for changing material properties globally, a new Filesystem with tighter integration of different archive types (ZIP, TAR, etc), and an improved software rendering engine.

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