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skulltag: Resumen Repositorio


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Rev. Tiempo Autor Mensaje
500db4a19ff2 2012-05-27 19:46:53 Benjamin Berkels tip [TIHan, Torr Samaho] Fixed: Spectators were affected by S...
849d5e8e93f5 2012-05-27 17:51:05 Benjamin Berkels Fixed: Newly connecting clients were not informed about n...
2a791df45c2c 2012-05-27 17:41:49 Benjamin Berkels added Dusk's FindStateLabelAndOffset extension to handle ...
d354b587d47e 2012-05-27 17:21:28 Benjamin Berkels Fixed: The server always instructed clients to use the st...
936d69a1888f 2012-05-27 17:05:28 Benjamin Berkels Fixed: Wound state changes weren't sent to clients. (part...
1014cf620e99 2012-05-27 16:47:04 Benjamin Berkels removed an obsolete local variable
76c37d688da5 2012-05-27 16:45:59 Benjamin Berkels reduced net traffic needed if SERVERCOMMANDS_SetThingFram...
a6135a2f1c8e 2012-05-27 16:38:26 Benjamin Berkels updated SERVERCOMMANDS_SetThingFrame to use NetCommand (p...
93e21c90ab5a 2012-05-27 16:31:53 Benjamin Berkels reduced net traffic needed if SERVERCOMMANDS_SetThingFram...
07ff1daea439 2012-05-27 03:42:12 Benjamin Berkels [Dusk] Fixed: Medals weren't announced on spied players.

Recently edited Tags

Nombre Rev. Tiempo Autor
0.97c2 9d1927975e09 2007-02-17 00:07:40 Benjamin Berkels
0.97c3 d7c642575eb4 2007-03-08 05:52:31 Benjamin Berkels
0.97d-beta1 c5828f7ba3ec 2007-05-06 16:22:46 Benjamin Berkels
0.97d-beta2 fe83689584b6 2007-05-20 15:49:23 Benjamin Berkels
0.97d-beta3 955949fc21ee 2007-06-15 05:11:06 Phillip Cohen
0.97d-beta4 5e5def68a2a9 2007-07-16 03:27:22 Benjamin Berkels
0.97d-beta4.1 5e2ed7a30208 2007-07-18 11:29:21 Phillip Cohen
0.97d-beta4.2 b032b19ca17d 2007-09-26 11:53:18 Brad Carney
0.97d-beta4.3 e3f47a95912c 2007-10-12 12:26:28 Brad Carney
0.97d-RC9 a8eeeeb8c801 2008-02-25 00:35:44 Benjamin Berkels

Branches

Nombre Rev. Tiempo Autor Mensaje
default 2ff385906b9e 2007-09-27 08:30:31 Phillip Cohen - Updated version informati...

README.md

Welcome to Skulltag!

Remember Doom? Skulltag makes it even better.

Skulltag is a port for the original Doom and Doom II by id Software.

Skulltag brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Skulltag, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 32 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Choose between GZDoom's OpenGL renderer, or Doom Software
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Full, enthusiastic support for ZDoom and GZDoom mods
    • Support for Heretic, Hexen, and Strife, as well as Linux/FreeBSD
  • Innovative new content
    • Announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • 50 new, well designed stock maps for any game mode
    • Bots, and support for custom bots
  • So much more!

Links

License

Skulltag itself is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Skulltag source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Skulltag license are satisfied.

The Skulltag license only covers Skulltag-specific code. Some source files contain additional notices of original copyright by their contributors.

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